Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Masters of Water are powerful healers, and lords of their element. Their control is so great that they are able to regenerate themselves. They also slow their foes.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Mage of water |
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Advances to: | |
Cost: | 48 |
शक्ती | 58 |
चाल: | 6 |
अनुभव | 100 |
पातळी: | 3 |
Alignment: | neutral |
ID | I8 enlightened_master_of_water |
Abilities: | summon, cures, heals +8, regenerates |
frozen fist impact | 8 - 2 melee | slows | |
icecles pierce | 3 - 10 ranged | जादुई | |
ice strike cold | 10 - 3 ranged | जादुई | |
bubble impact | 22 - 1 ranged | जादुई slows |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 1 | 60% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | - | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 60% |